WoD, Garou will be strictly from werewolf the apocalypse. A werewolf can shift to any of its three alternate forms as a move action. Due to the complete Moon rising high into the dark sky, it brightens the grounds, forests, and streams of the country. Feb 27, 2018 - This Pin was discovered by Ryan Jessup. Homebrew material for 5e edition Dungeons and Dragons made by the community. The Werewolf God become agitated and take all penalties as if they were raging. 36308 views on Imgur: The magic of the Internet. Both natural and afflicted werewolves can pass on the curse of lycanthropy, however, natural werewolves are the children of werewolf parents and are born werewolves. Lyell: A wolf from the island. Feb 19, 2017 - This Pin was discovered by Maranda Lohr. If you have or take levels in Barbarian or Druid you gain the Dual Classing feat between them and Werewolf God (but only the first, not both). Does it need to be a god? Close. All 5E D&D characters achieve unbelievable powers and talents as they expert in level. After eating, the Werewolf God regains hp equal to the HD of the consumed creature. Travelling Performer: You are travelling performer, perhaps it a guise for stealing or perhaps it is genuine, either way it make a good cover for your dark secret. Hit: 17 (2d6 + 10) piercing damage. your own Pins on Pinterest While this may be true -depending, of course, on how you portray your character -druids can also be one of the most powerful and versatile classes if you utilize the right spells. The Werewolf God's alignment shifts one step toward chaotic and evil. Claw (Hybrid Form Only). To find an image of a god or goddess in the likeness of an animal was commonplace. The Werewolf God is treated as a monster by most NPCs, which typically has a bad effect when interacting with them. When in either partial of full transformation. Damage Resistance (Ex): The partially and fully transformed Werewolf God's damage reduction/silver become damage resistance/silver (as the invulnerable armor), it is still bypassed by anything that would bypass DR/Silver (but not any effect which bypass DR in general). DnD 5e Homebrew. They gain 2 temporary hit points per class level, they may recover these hit point as a move action but immediately lose 1 sanity. There are many different races in Orario and the lands around it. The Werewolf God lose a single point of sanity when they transform and each minute they are transformed. Challenge 14 (11,500 XP). From vicious creatures without self-control only able to change during a … Physical stats are really important for Werewolf Gods. It is only available before 130 elements have been created. Medium humanoid (human, shapechanger), chaotic evil, Armor Class 14 in humanoid form, 17 in dire wolf or hybrid form (natural armour) Werewolf Facts Werewolf Quotes Werewolf … While eating a body the Werewolf God does not lose any sanity, they in fact regain 2 point of sanity upon finishing the meal, if such action can truly be considered sane. Class Skills (4 + Int modifier per level, ×4 at 1st level) The DC is charisma-based and leaves creatures who failed their saving throw shaken for 5 rounds (if in partial transformation) or frightened for 5 rounds (if in full transformation). 50.8k 14 14 gold badges 182 182 silver badges 257 257 bronze badges \$\endgroup\$ 10 \$\begingroup\$ You ask two different questions — "is there any mechanical reason" is not the same as "what makes it a curse". Race Ability Score Alignments Size Speed Features Languages Notes Source; Aarakocra: DEX +2 WIS +1: Any Good: Medium: Walk 25, Fly 50 (no medium or heavy armor) Common, Aarakocra, Auran: EE 5: Aasimar: CHA +2: Any Good: Medium: Walk 30: Common, Celestial: Resistant to necrotic & radiant damage. Low-Light Vision (Ex): A Werewolf God's eyesight is comparable to a beholder. So nothing is very OP about us. In the 1992 Indian movie Junoon the main antagonist is afflicted by a curse that transforms him into a Bengal tiger in the presence of a full moon. Maneuver-like Ability (Ex) or (Su): The Werewolf God gains a maneuver-like ability of the wild moon discipline. Hit Points 190 (20d8 + 100) Lycan: A werewolf. Article by imgur. In mythology and folklore, one of the recurring aspect is the otherwise decent man or woman turning into a vile beast. At tenth level Werewolf God's gain a +1 bonus to Intelligence, Wisdom and Charisma. Can’t tell the difference between a tall Elf with [characteristic] and a dwarf with [characteristic]. Posted by u/[deleted] 1 year ago. Another worships Brandobaras, the Trickster, as Halfling god of thieves, trickery, and the like. Bite of the Lycan (Ex): The Werewolf God gain Improved Grab with the bite attack they gain while in hybrid form. You automatically fail your check if the creature correctly identifies you and witnesses you transform. For example, the ibis-headed god Thoth. Sep 19, 2018 - Discover the magic of the internet at Imgur, a community powered entertainment destination. Werewolf lords are werewolves that have embraced their lycanthropy for hundreds of years growing in strength and ferocity. They may transform back into their human form as a move action, if the Werewolf God was transformed for less than 1 minute she lose 1 sanity. Traits Shapechanger: The werewolf can use its action to Polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is Humanoid.Its Statistics, other than its AC, are the same in each form.Any Equipment it is wearing or carrying isn't transformed. Werewolf Gods are strong front-line fighters that excel in taking down wild beasts since they don't carry silver weapons on them. Jan 20, 2018 - Explore Jesse Mudgett's board "Dnd" on Pinterest. Dungeonized Werewolf Armor has 40 ferocity outside of dungeons, and when five starred gives 60 ferocity inside dungeons. your own Pins on Pinterest DnD 5E Races List. Werewolf attacks people with [characteristics someone in your party has], looking for revenge on an old flame. Whichever is higher. Upon transforming any clothes or armor the Werewolf God was wearing are torn and left adjacent to them Broken. A Werewolf God recovers all of their sanity by meditating for 10 minutes, but no more than once per day and only in their normal form. Keen Hearing and Smell. If you have or take levels in Biotechnician or Chemist you gain the Dual Classing feat between it and Werewolf God (but only the first, not both). Any penalties they may have already incurred, however, remain in place. 8. Additionally when confronted while transformed the Werewolf God may make an immediate Disguise check with a +10 bonus opposed by Spot, if successful the creature is unable to tell that the monster was in fact the Werewolf God's true identity. Bloody Claws (Ex): The claw strike granted by partial and hybrid transformation now inflict 2 points of bleed and possess the tactical maneuver of a shred spear. Upstanding Citizen: You are upstanding citizen of the upper middle class or upper class, since no one would believe such an upstanding citizen could be a beast you gain a +5 bonus on your Disguise check to conceal you identity (see below). They also gain benefits from having a high Dexterity for their AC and Reflex saving throws. Reason: Attribute Boost, Curse of Lycanthropy, Double Identity, Partial Transformation, Low-Light Vision, Werewolf God Abilities, Special Ability fast heal 5, Werewolf God Abilities, Darkvision, Bonus Feat, Attribute Boost, Werewolf God Abilities fast heal 10, Werewolf God Abilities, Spirit Of The Wolf, Bonus Feat, The Endurance Of The Hunter, Werewolf Ascendant, Attribute Boost, Werewolf God Abilities, Beastborne fast heal 15. Change Shape (Su) All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Lyulf: A compound of “wolf” and “flame” Lyulph: A flaming wolf. Feats 5e This online application will allow you to list and filter all the D&D 5e Feats with severals options. A lawful good character who hangs out with a chaotic evil character and doesn't mind his evil actions is in fact not lawful good. During a partial transformation the Werewolf God gains the following traits: If the Werewolf God runs out of sanity during partial transformation they become confused as per lesser confusion(bypassing immunities) for as long as they stay transformed and 1 minute thereafter. Werewolf Alpha. Breath Weapon (Ex): The Werewolf God gains a breath weapon usable every 1d4 rounds, it deal 1d6 damage per class level level with a Reflex save (DC 10 +1/2 HD + Constitution mod) halving the damage, it is either shaped as a 30 ft cone-shaped spread or a 60 ft line (chosen when the breath weapon is used). This community hides an elderly werewolf in hiding by the name of Thorntuft. Full Transformation (Ex) A 3rd level Werewolf God gains the ability to fully transform, as a full-round action (or as a standard action from partial transformation) the Werewolf God can take on the terrible form of a manbeast. When the werewolf reduces a creature to 0 hit points, it can make one additional melee attack against a creature within reach. Whichever is higher. Monsters in the Dungeons & Dragons fantasy role-playing game are generally the antagonists which players must fight and defeat to progress in the game. Speak with Wolves. The Endurance Of The Hunter (Ex): At 13th level Werewolf God's now have a different metabolism. While in partial or full transformation, making a natural attack or unarmed against the Werewolf God carry a deadly poison (DC is Constitution-based) dealing 1d6 point of constitution damage as both primary and secondary effect. Their Strength becomes 18, or gains a +4 bonus. Devour (Ex): The fully transformed Werewolf God gains the ability to eat the body of the recently slain for both nourishment and vigor, eating a medium sized body takes 1 minute, and it takes twice as long to eat something larger, and half as long for something smaller. Dungeons & Dragons' most recent adventure hardcover Icewind Dale: Rime of the Frostmaiden is an epic campaign that takes place in the frozen north of Faerûn.With the focus on the rather isolated world of Icewind Dale -- which is separated from the rest of Faerûn by the daunting range of mountains called The Spine of the World -- it makes sense that the region is inhabited by critters … A bit late, but if other sources are OK, there are classes. Abilities: A Werewolf God is much like a barbarian but to a greater extreme, unless they multiclass the only ability scores they truly need is their Constitution. Balance (Dex), Climb (Str), Control Shape (Wis), Craft (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex). Erythnul. Discover (and save!) asked Jul 18 '18 at 9:15. kviiri kviiri. In partial transformation the damage increase by 1d8 per level and in full transformation to 1d10 It may deal acid, cold, electricity, fire or sonic damage, chosen when this ability is gained, however if sonic is chosen it deal a base of 1d4 instead of d6 (d6 in partial and d8 in full). They gain two claws dealing 1D8 damage each, these claws do not interfere with the Werewolf God's ability to use weapon. Natural Weapon Mastery. Cleaver. All over the world, shamans of each culture have revered the wolf for its swiftness, but also for their instinctual abilities and wild freedom. It count as rage for the purpose of prerequisites and effect which affect rage also affect this transformation. Werewolf God can see in normal or magical darkness as if it was fully illuminated. The werewolf can use its action to polymorph into a Large wolf-humanoid hybrid or into a dire wolf, or back into its true form, which is humanoid. They gain an armor bonus of 4 + 1/2 class level. Standard god of evil stuff like hate, envy, malice and slaughter, which is somehow different … They randomly appear in cities, disguised as citizens. Back to Main Page → 3.5e Homebrew → Classes → Base Classes, You can help D&D Wiki by finishing and/or adding flavor to this page. Mingan: A grey wolf, a person who is intelligent and furious as wolf. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Werewolf_Lord_(5e_Creature)&oldid=1410792. Noxious Fluids (Ex): Pure Werewolf God is incredibly poisonous, so is the saliva of it bearer. Dating back thousands of years are stories of wolf gods and goddesses. Saved from dnd-5e-homebrew.tumblr.com. 32. Shapechanger. Archived [5E] Goblin Werewolf? Timeless Body (Ex): After attaining 15th level, a Werewolf God no longer takes ability score penalties for aging and cannot be magically aged. We're all fairly seasoned nerds, so we agreed to run point buy or suggested stat block - no rolls. Ferocity, attack speed, and crit chance aren't affected by catacomb levels, but they are affected by starring. Natural werewolves and affli… Kobold Quarterly #19 (which is still available if you want a copy!) In DnD, druids are often categorized as the nature-loving, hippie hermits of the various classes. Werewolf God Abilities (Ex): At 2nd, 4th and each even level thereafter the Werewolf God receives a single Werewolf God ability from the list below. Double Identity (Ex): A Werewolf God often lives a double life, in one life living as an upstanding citizen or a mysterious wanderer while roaming the street or countryside as a beast. Armored Hide (Ex): The armor bonus granted by partial transformation increase by 2, the bonus granted by full transformation increase by 4. r/DnD. They still lose sanity from using Werewolf God abilities. DnD 5e Homebrew. Improved Meditation: The 7th level Werewolf God's can meditate any number of time per day, however each time after the first they recover 2 less sanity points (to a minimum of 0). It count as rage for the purpose of prerequisites and effects which affect rage also affect this transformation. At 1st level they gain a double identity selected below: Brilliant Doctor: You are a brilliant doctor, whether your affliction is because of a curse or experimental treatment done upon yourself is a meaningless difference. Wolf gods and goddesses were depicted with the heads of wolves, transformed into wolves, or were strongly associated with wolves. The Werewolf God becomes agitated and take all penalties as if the Werewolf God was raging. Werewolf name generator . They still lose sanity from using Werewolf God abilities. dnd-5e lycanthropy. The werewolf can communicate with wolves and wolf-like creatures as if they shared a language. Both Werewolf D&d 5e and Vampires are very cold, but it is not just the outstanding characterizes and the ability a charisma can have that creates them amusing to play. They gain an armor bonus of 2 + 1/2 class level. If the target is a humanoid, it must succeed on a DC 18 Constitution saving throw or be cursed with werewolf lycanthropy. Savage Attacker. Attribute Boost: At first level Werewolf God's gain a +1 bonus to Intelligence, Wisdom and Charisma. She isn't much of a thief, more of a scout, but has the Trickster's love of mischief. Werewolves in Eberron are the same as they are in most other campaign worlds, except that they are more scarce, largely due to the efforts of the Church of the Silver Flame, and they can be of any alignment. Beastborne (Su): A 20th level Werewolf God's no longer lose Sanity when using Full Transformation. Eyes Of The Hunter (Ex): At eleventh level Werewolf God's sight is perfect for hunting. Physical stats are really important for Werewolf Gods. Any clan/tribe is fine." Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more. Sanity (Ex): A Werewolf God rely on their sanity to keep themselves in control when undergoing a transformation, they possess 3 + 1/2 Class level + their Charisma or Wisdom bonus (whichever is higher) sanity points. There are also some stories that suggest a different relationship. A bit late, but if other sources are OK, there are classes. Combine beast and moon to create werewolf. They are humanoid monsters with facial features of a wolf. Werewolf is available by making one of the following combinations: Combine beast and vampire to create werewolf. This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game.Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. Whichever is higher. You gain Hidden Sorcery (Druid) as a bonus feat. Hit: 13 (1d6 + 10) slashing damage. Races: Any races can be Werewolf God, but orcs and human make most of them. The Alpha Werewolf is the very first werewolf and progenitor of all other of their species. They gain 5 temporary hit points per class level, that may be recovered as a move action but immediately cause the lose of 1 sanity. Oct 13, 2020 - Explore Alexander The Commander Of Tra's board "Dnd funny" on Pinterest. VOLO 104: DMG version : WIS +1: Darkvision 60: Lesser … Their Strength becomes 24, or gains a +4 bonus. Additionally at 6th level you gain the Variant Leadership feat as a bonus feat. A lycanthrope is a humanoid creature that can change its shape into that of a specific animal and into a hybrid shape between the two. Senses darkvision 60 ft., passive Perception 16 And you’re in... 0 comments [Top 25] D&D Best Memes of All Time. share | improve this question | follow | edited Sep 18 at 14:19. kviiri. Drops disguise set upon defeat. This page is incomplete and/or lacking flavor. Werewolves in humanoid form have no distinguishing traits. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits. Some of the more obvious animal-god connections can be seen on the ancient temple walls in Egypt. Infected werewolves transform during the full moon involuntarily. These NPCs only appear in the Elona+ version of Elona and were added in 1.30 version. The Fire God Dungeon is the fourth and final God Dungeon.Like all God Dungeons, it represents a significant increase in difficulty over the other dungeons. Views on Imgur: the Werewolf God becomes agitated and take the higher of the noxious increase... Monsters with facial features of a humanoid and hybrid form has 60-foot darkvision 19 2017! Dnd Dragons Dungeons and Dragons memes 1 round action hiding by the name of Thorntuft many different in... 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Campaign, with myself playing a goblin character generation Pick a number of equal! Years growing in strength and ferocity plague, transformed into wolves, transformed into these creatures the dark sky it! Using the breath Weapon in partial or full transformation generally the antagonists which players must fight and defeat to in! Darkness as if under the effect of a scout, but has the Trickster, as Halfling God of,... A dnd werewolf god, but if other sources are OK, there are classes worships...